Heres a collection of typography patches ive been experimenting with in the past. A lot of them are inspired by the awesome work of andre burnier. beware they are messy and a lot of things could be done cleaner/better i did those as exercise for myself. they quite differ in what they do, some of them uses the aether2d physics engine.
i thought before they get dusty on my harddrive its better to post them here.
i think its a good starting point for anyone wants to experiment more with typo.
SkiaTypoExperiments.zip (519.3 KB)
looks super kool! thanks for sharing those!
A very impressive contribution!
Can you give some insight into GeometryTools?
There seems to be almost no documentation, but nuget looks interesting.
There is an issue
Can be solved by deleting some part of a namespace
also RemoveAllBodies doesn’t work
Cool, thanks for sharing! I would love to look deeper into it. But I already don´t know what the aether2d physics engine is. Do I have to install it?
@BesNor There are two ways
The easiest way is to install from a dependencies menu.
A bit more complicated is via the command line
Look in the graybook
@yar I think in this case it is better to use Install exact reference version.
I haven’t checked the paches yet but maybe the issues you had are also caused by using a different version.
@bjoern Thank you!
You are probably right!
I hadn’t noticed that.
Wow, these look really inspiring!
@yar regarding geometry tools, not really. its been a while since i made this. i needed something for line/polygon intersection i browsed through nugets. this popped up and i used it. now i probably just would use clipper.
do you still have issues with aether? i if i find time i should clean up these patches a bit.
Clipper or Clipper2? Isn’t that the library behind PolyTools?
When the correct version is installed, the examples work flawlessly. Thank you!