Turning patches n2 modules

Hi, I have created a couple cool patches in the last 6 mo since I started using vvvv. I am trying to organize them into modules so that root can create and destroy patches… that will hopefully be one small object with a texture output that grabs the patches renderer-dxtexture output to plug into a quad that goes to fullscreen renderer…

so… how do i create a texture output pin from dxtexture?

-edit-
yeah so I didn’t try hard enough to connect it to io(node). I tried but I guess since the pin didn’t grow there was no autoreaction from me salivating wanting to plug it in cause I can…

However resolution is no good. I have antialiasing turned on in my patch renderer but as soon as I throw it onto a texture it becomes pixelated… anyone know of any workarounds for this?

note that on DX9Texture (EX9.Texture) you can set the render-resolution (see Inspektor). antialiasing is not working for dx9textures though, this is a known problem…