Hi guys! I’m starting to play some HLSL code, this is my first attempt to make a Tron Glow around a line.
The cool is, the TextureFX is spreadable (thanks @vux!) Now, I’d like to make spreadable the full process…
I mean, instead of having a chain Line->Render->cons(Texture) for each lines, I’d like to enter only a list of points and a list of bin-size. This mean, I guess, draw the line inside the TronGlow.tfx
Now I’m looking inside the Line(DX11.Effect), in order to bring it inside my shader, but is little complicated for me… can someone give some help?
TRON.rar (4.0 kB)