I need to create 48 triangles, all of different shapes/sizes/positions. They will all need to be textured individually.
As far as i can see the 2 best options are to use segments with homography, or to use the triangle node itself.
The triangle node seems to not accept a spread of textures (if i give it 48 sets of point coordinates and apply 48 textures, the textures are all on all the triangles, not spread across the 48 as you’d expect)
Any suggestions or tips for this?
thanks very much