maybe it’s a dull question…
anyway, what’s the difference between “translate” x\y & “centre” x\y in transform nodes? i ask this cause im wandering how i can change the pivot of a texture or of a quad with a texture on it… to rotate or scale it in a not concentric way.
there is a module “Rectangle (DX9 RegPoint)” in your modulesfolder.
connect it to a renderer, be sure you have set the pin “ShowRegpoint” to 1. and play around with it.