Transform grouped quads



I just wanted to ask if there is a way to transform already grouped quads?
I know that I can use the texture from the renderer after they are grouped but I am worried it might take up a lot memory since many renderers will be running at the same time and also the texture is blurry unless the size of the original renderer that I am taking the texture from is made big.

edit: I also know about the view transform in the renderer but the problem is the group node will be further sent to another patch using the s node so and rendered there. The renderer there accepts many ex9 textures from many other patches so transforming there will also be a problem


Best you post a patch that shows what you are trying to achieve. From your description it’s hard to get. Also have a look at these: