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Today's screenshots

The fractals are very nice. I presume it’s done by using the texture off one of the quads and using it in a feedback loop.

In blue cube, how is the soft rendering (anti-aliasing) done?

The blue cube screenshots is from me ; )
the renderer is resampled with a pixelshader gaussian blur

the shader gaussian.fx is in the folder of vvvv, girl power ; )