I’ve made a little module for bpm timing which controls alot of the automation in the main patch, and it seems to run reliably on its own, but once running as a subpatch then its timing seems to glitch out occasionally, pause momentarily now and then. Its not much but its enough to keep putting the tempo out of synch with the music. Any ideas of what i can do to keep it running at a constant speed?
I suspect its caused by switching between xfiles and spreads of images, which i’ve noticed causes a pause in the renderer, but i didn’t think it would pause vvvv entirely. If it is that causing the lag then is there a way to stop the loading of files pausing vvvv’s internal clock?