TimelinerSA > save AS?

Hi all,
two questions:

  1. is it possible to have “savegame_v1”, v2, etc?
  2. it’s very inconvenient that by exit there are not standard “Save & Close”, “Don’t Save & Close”.

that shouldn’t be to hard to implement but we’re not planning on doing this. if you want to give it a try start here: https://github.com/vvvv/vvvv-sdk/tree/develop/Hoster

hey joreg,
thanks for reply, but i cant code.
Timeliner node inside the patch don’t rise these problems, but it built-in Timeliner GUI slow down framerate. I used to have it with old betas and still have same issue.
If I run the heavy patch with openTimeliner GUI my filtered framerate go down from 60 fps to 45 fps. If I stop time running/pause, or collapse into its title bar (Winroll), I get my 60 fps back.
I’d like to give a try with TimelinerSA, but for me especially missing “Save & Close” is crucial factor for (happy)patching