Timed Loop

For a couple of days now I have been trying to get my head around loops. What I would like to create is a patch that:

/records for 100 seconds, gap for 10 seconds, plays for 100 seconds, gap for 10 seconds/ repeat loop

I’ve read a lot of the documentation, but I’m still very confused.


timedloop.v4p (35.2 kB)

Hi Gaz!

This is a possible workaround among others…it’s also possible with fliflop(animation).

I hope it helps. Cheers!

timedloop2.v4p (38.2 kB)

Fantastic!! Thank you =) Learned a lot over the last few days.

Wow that = node connected to your LFO is always very tricky!!

Iff vvvv misses the exact frame, for example high speeds, or you are tweaking some values, the patch doesn’t work anymore.

Monoflop is triggered by a BANG, like many many other nodes.
So it is best to use a >= (Value) and a TogEdge (Animation) (produces a bang) combination to trigger the Monoflop.

But I thinmk it is way better to skip that Monoflop node.

timedloop3.v4p (45.7 kB)

Ha! West, cool epsilon trick…:)