You r right microdee…its not dead - i wanted to be a little provocative…
I was also not referring to opencv for vvvv - but in general / and yes i dont believe
In the future of its algorithms for basics like contour/ backgroundSub or optical flow…
Most of those mechanizms will be translated to gpu specific custom solutions like you see in
Dx11 pointcloud ect. IMHO
there is another nice code base using realtime optical flow shader.
maybe worth checking it out but takes as a lot of time to translate into dx11 shader
flowabs is a still image rendering technique. As far as I understood the flow used there is “edge tangent flow (ETF)” as to be read here: Computer Graphics Systems
That’s not the same as optical flow. For OF you need two successive images of a sequence which is not the case for the mentioned NPR technique.
well it doesn’t correspond to reality at all if i need to watch the direction of the red lines. however look at maybe gpu accelerated video encoding papers, i’m sure you’ll find some great examples of optical flow implementation.
I dont really care if its color coded or arrows. However arrows is standard since 34 years - and i think it might make sense - but who cares - its like inventing a depth buffer and discussing the red look to it. I think its not the point.
@sanch- what u see there is the cuda implementation of standard optical flow IMHO - its not a 3d vectorfield - its 2D - however still impressive - and most definitly what im looking for too.
if you are interested in 3d Flow from 2 1/2D images then please search for “SCENE FLOW”
To me this is one of the best examples i saw so far. But i dont know someone that can pull this off.
im bad at reading math papers - but quite good at p5…
@metrowave - i have to redesign the p5 code as its architecture is driving me crazy…its unusual style to break down arrays of vectors into three array of floats is so confusing that i cant see the wood because all of the trees - lol - anyway the results are quite nice …and im nearly finished…and now it looks quite easy actually.
Scene Flow might be a complete new topic and would be really interesting. My only fear is that this stuff might be a little more intense on the gpu - and quite a heavy approach for “only” image analyse
@princemio the Nvidia video is not standart optical flow, it’s DENSE optical flow, and the dense make all the difference.
The Dx11 version of optical flow is working fine, but is limited by the fact that if there is no color difference between 2 frames the algorithm is unable to compute velocity, the dense optical flow don’t have that limitation but is much more heavy to compute.