I’m starting this topic in order to get some advices that will help me to earn some time.
Actually i’m a one week VVVV user and i’ve to achieve a project for the 05/04/07. This project consist of a non-realtime 50’ duration video that’ll be displayed during a concert. This video deals with textures based on photographies exclusively because it’s a showcase of a photograph work. Not easy at all in such short period of time.
Actually the output of the photograph are images scaled at 1600x1600 (i asked her power of two textures after reading the faq).
I’ve made some patches, with my little knowledge, based on texture transformation or quad coordinates transformations reacting with audio analysis. And smoe shader stuff too still over textures.
So i’ve two questions:
If you have some advices, ideas, examples dealing with textures as a starting block (glitch, transition, morphing?, shaders or whatever) it will help me to earn some time (i’ve to test the kalle module textures transitions)
How to render 1280*1024 video output smooth and with best quality possible? Actually i’m using ampop-nrt writer to write frame by frame .jpg files making a video about that with quicktime but the result look jerked. You can see an example there http://perso.orange.fr/louloup/ESSAIS_VIDEOS/02.mov
Maybe i’ve to reduced the size of the texture or compressed them with the file texture node. Or should i save each frame in another format with the writer node ? I need the better quality output as the video will be projected by a beamer.
I can post patch or some more of my gear if it can help all of you understand that better. My english isn’t that good too. But i’m in emergency don’t sleep at all theses days and a little bit ot time earning would be really great.
Thx a lot by advance.
And thx to all the vvvv community it’s really a great stuff.