TextureReader Alpha Bug with Photoshop PNGs

hi all,

when using the blocking TextureReader alpha is buggy with PNGs from photoshop. PNGs with alpha written directly out of gamma are working.


seems to be a little bit transparent.


Textures with Alpha - I always use CUTOFF in Transparency Pin of Material not Blend - I do not really understand how everything works together but Cutoff gives me always the Alpha - maybe it also works in your case, good luck

do the images look the same if you disable premultiply on the FileTexture?
and i would also recommend Cutoff for this content.

Cutoff works but blend does not. The textures look the same if I enable premultiply.

This topic was automatically closed 365 days after the last reply. New replies are no longer allowed.