November 10, 2009, 12:22pm
i`got a problem with a texture transformation (TextureMesh.v4p).
Transformation with Homography.jpg - Testure is correct
Transformation with VertexMeshPoinEditor.jpg - Texture is incorrect (separeted texture vertex and wrong Texture Transformation)
I my opinion the Problem is by the TextureCoordinates Transformation.
thanks for your support
TextureMesh.rar (1.6 MB)
November 10, 2009, 4:37pm
hello, i would use homography for surface mapping an then change the texture coordinates a bit for fine tuning. see patch:
TextureMesh.v4p (14.7 kB)
November 10, 2009, 4:49pm
hi, it is possible to work with more than 4 scree space points
in combination with homography.
November 10, 2009, 5:41pm
no, the algorithm in the homography node solves a linear equation system that works with 4 points and has an exact solution for a 4x4 matrix. but you can try to stitch several grids together that share the edge points.