Hi,
Some testing on textureFX :
Blur (not working)
Dissolve (not working)
Pixelate (not working)
BlurGlow (not doing anything, gets full black when Shape parameters is above 10.40, brightness params is kind or working)
Anaglyph (working except that MapBlur parameter isn’t doing anything)
BackgroundSubstraction (not working)
BlurPerfector (ok)
BoxBlur (ok)
BrightFilter (ok but what is its purpose ? just curious)
Metallica (ok but everytime I change a color vvvv freeze, also I guess default value aren’t correct for a direct use of it)
BubbleNoise (ok)
CrossStitch (ok)
Dither (ok)
Glow (ok)
Edge (ok but full white texture for some time before seeing result)
ScanLine (ok)
HSCB (ok)
Mosaic (ok)
Muffy (ok)
Dots(ok)
ConvertColor(ok)
Lomograph(ok but VignetteDodge parameter is behaving strange)
Liquish (ok)
Tunnel(ok)
Blood (not doing anything)
Gradient (ok)
BlendMixer (ok but is it supposed to be greyish with fader reaching 0.5 ?)
SimpleBloom (ok but effect is a little strange, not blurred enough it seems, looks like boxblur)
Perlin (missing ?)
DirectionalBlur (ok but samplecenter should be of type Vector2 I guess)
Sharpen (not working)
Some other problems I noticed :
Renderer get stuck sometimes, happened with edge filter, while the output pin texture preview is showing effect correctly.
Everytime I modify a value on input pin, renderer get stuck for a moment. If I modify the same parameters I see changes smooth, if I modify a different parameter then rendering get stuck again.
Some default value are probably not appropriated in some case as the effect doesn’t show up correctly right away.
I tried those fx in between a sceneTexture and a quadRenderer.
Also I didn’t understand what the GPU vector4 input pin is suppose to be and how to use it.