hi all,

I started encountering a strange bug with @sebl s texture array:

The error is pretty inconsistent. When using the “getSlice” from “texturearray” I have no preview in general, and the texture does work in some shaders, and in some not.

When sampling the whole textureArray in shader I have access to all textures.

Did I miss anything?

The texture array is isn’t a spread of textures, it’s kinda texture with offset provided, i think the texture slices is more of debug pin, then actually usefull, guess you are prolly want to avoid it or make some tfx that takes array and give you slice

ah ok, that’s what I wanted to know. thx