I am having a patch with a rather simple xfile, 4 submeshes, and i put a different texture on each mesh subset.
in my case, the textures are all head-over-heels (up-down-reversed), and when I try to rotate them they behave very starngely.
when I apply the same textures to the boxes created from the bounding box measurements, the textures are in the correct orientation.
I already tried to transform the submeshes’ centers to the points where they are in the world coordinates and then translate the submeshes there as well, as you can see in the patch, but there’s no change.
i am a bit lost - does somebody have an idea?
ah - and hi to everyone on the forum, i’m new…