Texture on texture


Is it possible to apply a texture on a texture? I mean without creating a sub patch?

could you elaborate on that? how would you like to do that? what is the goal?

In fact, I have a video texture and I would like to apply a gdi texture on this video; but gdi texture only fits a texture pin.

i’d say you have to connect both video- and gdi-textures to a quad and overlay those two quads with a suitable blendmode.