Texture offset on Stride Plane Model

i’ve got this weird texture/model behaviour in gamma 2020.3.0-0068

as you can see, there’s a white line to the right of the model where there should be none…

For now you could set the Address Mode to something else than Wrap.

I don’t know if it’s really a bug. At least the behaviour is similar in beta / DX11:

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Or the ramp shader isn’t written correctly for the corner cases. Would be interesting to see how it behaves with other textures.

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