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Texture mapping a sphere in dx11

So I’m updating some old patches into dx11 (which I LOVE btw-- 120 fps!!!) but…
Is there a way to modify a shader to allow texture mapping on a sphere like the FrontPojected_XY option on Sphere(EX9)?

ye do something like TexCd = PosO.xy; u can mod it adding bounds after

try ConstantProjection.fx in the latest dx11pack

YES!!! ConstantProjection did the trick. Thank you.