Texture framedelay unreliable

framedelay 11 is still buggy
sometimes is does this, sometimes that … reconnecting, restarting …
believe it or not, at some point it was showing a texture from another patch that uses the same node (handle mixup)
it is a really important node in this day and age


I can confirm some weird behaviour, at some point it looked like my GPU went nuts, can’t really offer any more specific debugging info…

i also had this from time to time… never was able to really reproduce it - but that’s what’s needed to fix it.

This topic was automatically closed 365 days after the last reply. New replies are no longer allowed.