For a while I was playing with projection mapping in my free time to learn it a little bit. I have a real 100x70x50 Box in my place and I modelled it in C4D, after tweaking with Projector Node and PointEditor I managed to match the virtual replica with the real one.
And I wanted to to create 3D illusions in C4D and apply them as textured to my virtual object in vvvv. So I set up a camera in C4D, align it same as my projectors real world position , adjusted the focal length etc and rendered it.
The result was not the one I was expecting couse the object I am rendering as a texture is always smaller then the actual real world object.
Anyone who worked with C4D + VVVV for mapping can give me a hand for this.
My Projector is Dell 4210x, all specs are inside patch,
I am also attaching my c4d file and a photo of the real world setup.
You can find the fallowing inside the rar file:
Xfile of the scene
c4D Rendered texture THAT does NOT fit…
Photo of the setup
Skecth and dimensions of the setup
setup.rar (2.9 MB)