Is there a way to convert dx11 textures to Raw or to String or even to Value so that they can be queued as data (and not as images) ? Any suggestion (In dx9 I am using AsRaw(Texture) -> AsString -> Queue -> ASraw -> Dynamic Texture(raw)).
It would be also fine for me to convert dx11 Texture to dx9 (but I think that this is not possible).
Thanks