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Text EX9Texture behaves diffrent in vvvv.exe vs. vvvv.exe /dx9ex

Hey I`m just testing the new Alpha release and everything works fine. I just found one strange behavior. If I start vvvv.exe regularly TextEX9Texture works like before, but if I start vvvv.exe/dx9ex the Textnode behaves different.

_textTest.v4p (12.8 kB)

oui, this seems to be due to the fact that with dx9ex internally textures are always pitched to a power of two. so when copying pixeldata (as the plugin does at some point) you cannot assume the texture-width is the actual surface width.

@woei please check the CopyBitmapToTexture() function in textureutils. maybe you can use it directly, or at least see how it is dealing with that issue.

fiksed for upcoming