when using fonts in which characters can overlap (especially italic fonts) the characters get truncated around some invisible bounding box. see this example:
is there away to avoid this except for creating a bitmap and using it as a texture. this would be sooo nice…
ok, there i see it.
and it seems the linked thread on gamedev has a solution. thank vvvv the textnode is opensource. so anyone with a fix please send us a pull request.
did anyone ever manage to sort this out? I can’t be the only one that needs to fix this issue right? I can’t code. Anyone want some cash to fix it? I need fix ASAP. :(
again I need a fix for this - they seem to have a fix on the link above no? The font I want to use has various issues with using any other text node (disappears with some character combinations) and I really can’t switch the project to DX11 so not even tried it there.
anyone wanna earn some quick cash and help out please?