Text (dx11 layer advanced)

this is great but does anyone know how to translate the text in x and y?

(have a go in the help patch for the node)

use the transform node ;)

It doesnay work!!

advanced text is in pixel space so for transform you have to tell pixel values, if you don’t want to do that (stick with screen space) put a transform into the pixelbillboard node (i think this is what it’s called) (transform pin on that is hidden by default)

ah haa yes, whole numbers for pixels (at least with double scale on). silly impatient me :)