after you’ve magically solved this Blur And Alpha problem, here is another one.
I’m not sure if this one could be solved with shaders or one should write a plug-in for that.
It’s an old problem of the antialiased pixels of the Text (EX9) picking the color of the Renderer, even if this color has an Alpha set to 0.
Simple patch is below.
I’ve seen your Text (EX9.Texture Source), but unfortunately it’s not working anymore because of the Text (EX9.Geometry) and the /dx9ex.
And while we’re at it, a bit offtopic:
RenderTarget (EX9.Texture Source): is there some reason why the Background Color of the Renderer is not a pin of this module? And why the Alpha of this color is set to 1? (the default _Format _ is set to ‘A8R8G8B8’).
I hope this Text problem can be solved somehow. Fingers crossed.
Text_And_Alpha.v4p (6.6 kB)