i’m trying to achieve a ‘masking’-effect by putting a texture onto a mesh and changing the texture state / mapping so the texture appears static / billboarded regardless of the mesh position (see attached patch).
i got it working using TexCoords (EX9.Texturestate) and Drawfixed (EX9.Effect) , but it stops working when the texture is transformed in any way. i’ve also got no clue on how to implement this using any DX9-node, or which shader semantics need to be invoked to achieve the same effect.
is anyone on the projectionmatrix-crew in the know about this kind of thing?
texpro_help.v4p (11.6 kB)