i’m look for a way, to use DXLayerOutPluginBase with /dx9ex Shared Textures togeter.
If i load TemplateEX9 without /dx9ex all works.
It’s possible to create my own VertexBuffer(a very large one) and i can use device.DrawPrimitives or device.DrawIndexedPrimitives with Offset. So i can render only this Verticies i need, that improve the Performance and it’s not necessary to recreate the VertexBuffer every Frame or render every Vertex.
If i load TemplateEX9 with /dx9ex i see nothing.
I think my PlugIn try to create the Resources evey Frame.
So my Questions:
is there a workaround for using /dx9Ex and DXLayerOutPluginBase?
is there any other Way to get a dynamic TextureEX9 into my Plugin?
- TextureIn Pin?
anybody try to use a Shader inside a PlugIn and render out directly to EX9 Layer??