Quick question about target format in the Renderer (DX11 TempTarget). I am rendering a bunch of GUI elements using the Craftlie Library. I want to use transparent and non-transparent backgrounds.
If I switch the target format to the standard R8G8B8A8_UNorm I get really jagged edges, but transparency works as expected. Trying out some of the other formats I get the same jagged edges in all formats, except R11G11B10_Float, where the edges are perfect, but no transparency.
Not sure how to proceed here.
This is on a Nvidia GTX980m with latest driver, latest DX11 and vvvv beta 36_x64.