System for performace

i’m working on a new system for vjing so i made one solution.
i’m using a patch with 20 subpatches.
each subpatch has a quad (or will have .fx) and some transformations on it.
then i connect each subpatch on group node.
i change visuals by turning on/off subpatches (quads or .fx) and its animation related objects.

is this a good approach?
all comments or suggestions are wellcome…

few years ago i made a system that had only one quad and all transformations in subpatches. then i had a poor laptop and it was the only solution to run live decently.


The Performance page tries to collect many of the well known tricks for gaining performance.