my boygroup consists of a server and one client. on the client the viewport is shifted horizontally (client id-node works fine). one subpatch in my main patch determines all the camera movement and it is directly connected to the renderer. so when i boygroup the renderer, this whole subpatch is also boygrouped and for some reason the viewport on the client is somehow wrong then. when i place the the camera patch directly in the main patch and boygroup the renderer, everything works fine. so is there a way to prevent that subpatches always get fully boygrouped. it would help if it could be boygrouped partially.
may sound a bit confusing, maybe it is,…for me at least…
thx for help!