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Structure Synth

Plugin to parse an EisenScript, and returns the primitives as transforms.

Plugin page

Note:
If the plugin doesn’t appear in the list (by the way saw there was a typo in the plugin name, will update this today).

Please make sure that you copy all the Qtxxx.dll files in the vvvv bin folder (do not copy the folder itself, onlt the files).

If it still doesn’t work, please post here.

Thats what I’ve done, tried it on a clean beta18 folder too. Which utils etc should we be using, its getting a little confusing with all the versions! I’ve tried the beta18 default, and tonfilms that he just added to his new particles plugin, as well as the beta17 ones I was using for the particles fix…
Amazing work for doing this much so quickly, your a star!
Look forward to playing with it though!

cat

Hello,

that seems quite strange, as I don’t use anything special in Utils/PluginInterfaces (from what I know).

Will check it back from a clean beta17/18 version.

Plugin to parse an EisenScript, and returns the primitives as transforms.

Plugin page

Note:
If the plugin doesn’t appear in the list (by the way saw there was a typo in the plugin name, will update this today).

Please make sure that you copy all the Qtxxx.dll files in the vvvv bin folder (do not copy the folder itself, onlt the files).

If it still doesn’t work, please post here.

does not work for me neither.

allthebest,

dd

same here - plugin doesn’t appear. maybe we need to install .net 3.5 ??

works fine for me…
but it would be a better style and much easier for the users, if all .dlls had to be in the same directory. copying something in vvvv’s bin directory is quite unusual. same for bass lib…

That might be the reason, can someone try to install the microsoft c++ runtimes (as plugin writeen in c++).

C++ runtimes

@tonfilm

Yes will update the plugin, had a problem on a previous version with some dependencies if I remember.

installed C++ Runtime - didn’t fix it!

Ok, thanks to catweasel for his help, seems there was some debug libraries references.

Plugin download is updated on the page and should work now (note: you still need to install the C++ runtimes above).

Edit: I changed the install as tonfilm asked, so if you copy the dll lot in the plugins folder should be fine.

Say if it works or not.

works for me…not sure you need to instal the c++ runtimes

now a very newb question…
do u think it’s possible via strings operation to automate/animate this plugin?

thx vux

No tried that, it compiles the array everytime it changes I think!

vux,
that’s gorgeous!

almost can’t believe that structuresynth is available a week after the initial post in the vvvvorum.

thank you vvvvery much.

vvvvvux is our c# god ;)

@circuitb

It does indeed compile the array each time (not sure it was made with animation in mind).

You can put place holders in the scripts (like rotatex ), and use a Substitute node to replace this by your value (that you can change).

For non real time that should work (if your maxdepth/maxobjects is not too high in the script, it might even work decently in real time).

I’ll maybe do a threaded version at some point.

I am very glad you made this adaption vux, but what about mesh output? I don’t see anyone asking about that, so I had too.

@dragoljub

currently updating the plugin at a new version of structure synth is released.

Updates to come are:

  • triangle output
  • camera output
  • probably a custom filter output to increase performances.
  • for mesh their implementation is a bit special, so i’ll see what i can do about it.