Stride Texture2D Immutable

When I try to create simple 2d Texture with Immutable usage I’m getting the Invalid Arguments Exception unless I add a flag RenderTarget. I don’t have enough knowledge in this topic, but I thought it should be fine to have a SharedResource Texture with Immutable usage. I even can create such a texture in external code and have it in gamma, until I try to apply a texturefx on that texture - than it throws the same exception.
So I’m not sure, but at first look it’s seem to be a bug in Stride or Gamma, isn’t it? Or is it just a wrong thing to do?

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