I’m using Gamma 2021.3.0 + Stride 0.9.69
I’m trying to have Light Shafts (volumetric light beams) + shadow volumes (objects cutting light shafts in the air), which works fine when using a single renderer; but as soon as the RootScene is sent to multiple destinations (additional SceneWindows or SceneTextures): Light Shafts remain, shadows “impacts” on objects remain, but shadow “volumes” disappear (i.e. Light Shafts are like going through objects).
Attached is a very simple patch derived from the Light Shaft help patch, where I’m basically just sending the RootScene to an additional SceneWindow.
If only one SceneWindow is active: no problem. As soon as the other one get enabled: shadow volumes disappear instantly. (Remember to F8/F5 to see the change)
Until I find a workaround I fear I have to revert to Beta + Superphysical ;(
We have a show coming saturday that I had started in Gamma, so if anyone with a miracle fix (or pointing to something silly I’m doing wrong) that will spare me a last minute rewrite will win his own weight in BitCoins*.
* or a beer