Did anyone else notice this strange behaviour?
light is rotating, lighting up wrong sides.
bug?
textureCube.v4p (9.9 kB)
Did anyone else notice this strange behaviour?
light is rotating, lighting up wrong sides.
bug?
textureCube.v4p (9.9 kB)
Seems like something weird with the GouraudDirectional, when I replace it wit a GouraudPoint, it seems to work okay.
I would actually interpret this as being correct- if you think of it as a vector rather then a position. So where you have the helper is in this case more like the ‘target’, or the direction that you are pointing the light in.
Arrow (EX9) would be a better helper in this case.
the shader is working, but directional light has no position as the vector is just the direction of incoming light with parallel rays. (think sunlight)