So I was messing with dds texture streams with an ssd
(attached patch) and noticed some strange behaviour.
First if I delete the second renderer from the patch, the fps goes down.
Second is I set the file texture format to DDT5 the frame rate drops, I would have thought specifying should make it faster not slower, and the same with repair…
Is this a misunderstanding of how file texture works or a bug?
10 streams of 1024x768 @25fps is nice though, especially as cpu use is so low! :) uses a lot of space though…
File Player.v4p (19.5 kB)