Strange behaviour of SharedTexture DX11


iam pathing around with the shared Texture Nodes of the DX11 Addonpack.
Working so far but i get some strange behaviours.
Hiding a Renderer of the Texture that should be shared stops the Animation in the Renderer where the Texture should be displayed.

So somehow there must be an opened Renderer with the Animation, otherwise the target Renderer will stop…

Anybody same?



i think it has the same behavior than in DX9, isn´t it?

Yepp right.
Hmmmmm so shared Texture is only working when the source Renderer isn’t hidden?
Especially with more then one VVVV instance?