@tonfilm, you still haven’t told me, how do you have your cpu have no hickups?
If I think of something like the player(texture) help patch, where you have an LFO driving the frame rate, this has serious implications for playback speed, in my case above 10% is a vast margin of error!
The other thing here, is that the LFO and stopwatch, are running QUICKER than the current time, does that not mean that the CPU is speeding up?
If main loop throttles (as for NRT writer) and so slows down the LFO, how does the LFO get faster? My patch is a steady 60fps as set in mainloop, I have increased timing precision on, I’m not doing any other heavy lifting.
I cant understand how you can tell me its super precise, when I can demonstrate such an error, if there is a way to stop this via a system setting, then please tell me, I have a number of projects that rely on synchronization, so I’d really like to know how to improve there chances of running correctly!