Still confused by pipet


I have a fairly heavy patch that runs reasonably fast ~40fps

I want to pipet 12 values from the (rather large) main output texture, to control some lights.

I’d expect to be able to downsample the texture to 12*1px in a render pass, then pipet that small texture at a relatively low performance cost. Making the texture smaller doesn’t help though, and the fps drops to 20fps.

In fact, I just noticed that as soon as I connect a renderer > dx9texture > pipet together, the framerate drops to 20fps. Even though they are not connected to anything else!

What gives?

hi mrboni

seems to work fine here but only tested with this small patch now,hope it helps.

Pipet help.v4p (21.0 kB)