I can load a 3D Coordinate Model as DDS Texture2d thanks to Shader “ConstantXYZ”. Post here https://discourse.vvvv.org/t/12267
But I’l trying to make in with dx11 Sprites way,… always facing camera.
Here is the patch with one shader working but rendering point as simple pixel.
In the second shader, I tried to make it with Sprite texture facing camera but…
Please if somebody have an idea !
PointCloudfromDDStoSprite.zip (3.8 MB)