i heard some rumours that it’s possible to access individual slices of spreads in shaders
is this true?
how so?
i’m feeding in matricies of data as transforms using SetMatrix.
It would be nice if i could access one specific matrix slice at a time.
I’m on the pixel shader, and generally I only need to access one slice per pixel (if that is a limitation)
anyone know the way to go?
also, spreading colours throws an error (about converting between structs and floats) maybe somebody else can get it working, i hacked here by putting things into floats before they get in the shader.
also, i dont seem to be able to be able to go higher than around 128 values per input