Spreadable skinned meshes

im working within dx9
i have a mesh imported (collada file)
its already with skeleton and skinning is good…

if i animate/morph poses with SetJoint-Node, i would like to spread the mesh in a way, that i have the same mesh/skeleton but with different animated joints.

is this possible, basically:
is the SetJoint-Node spreadable?


ill add the patch for better understanding of the problem.

i guess its not possible, we probably need a binsize version of the skeleton nodes…

forum.rar (13.3 kB)