It would be great to have spreadable inputs for UDP (Network Client). As a workarond I made the ugly and bulky attached montersubpatch. I had to send a spread of UDP Packets that werde generated in VVVV to a spread of IPs at the highest framerate possible.
… or is there a other way to patch this more elegant ?
i made something similar for my dome project. with the following modules i was able to send 30 float values ,without preceivable latency - as spreads !
pretty simple protocol which should be easy to alter for sending strings.
data_send accepts value spreads right now and sends them to every machine within 192.168.3.(0-255)
data_receive gets the nonsense at the client machines.
Problem is that the receiver side for the UDP-packets are a lot of identical non-vvvv devices with different IPs that can not be modified…
As they are identical and only differ through their IPs, I can not send to .255 as the devices wont´t know what packets are supposed to go to what device !
… any further ideas for a smart workaround … any developer willing and having time to work on a spreadable UDP (Network Client) ?