Would be cool to be able to generate more than one texture with one renderer node.
Binsize would assign incoming layers to backbuffer renderers.
layers would be accessible as real spreads (I know the performance discussion)
hm …
I know its probably too complicated.
But it would be cool none the less, and this is a wishlist, right?
(use: right now I am building a setup that works on 1 -6 screens.
With imagery that needs more than one renderpass, I have to instatiate one renderer for each screen / renderpipeline)