I’m using Kinect-Hitboxes-dx11 and, since I need to use 2 kinects, I need to transfer a texture from one PC to another one connected with a projector.
I’m trying with SPOUT and I want to get a DX11 texture on a 64bit version.
But I have 2 main problems (see also attached scheme):
Case 1. on the receiver PC, using beta39 64bit it only outputs in DX9 (and then DX9toDX11 doesn’t work.)
Case 2. on another receiver PC, using beta39 32bit, it outputs DX11 texture but then I cannot use Kinect2 nodes since it is a 32bit version.
I tried with UDP>AsSharedTexture>… but on the server side I only get a flashing thing.
Do you any advice on how to achieve a SPOUT streaming of a DX11 texture(from 64bit to 64bit)?
Hi Ton,
Yes, I forgot to specifiy that I’m already using Spout_to_Ndi!
On the Spout_to_NDI intertace (SPOUT to NDI on one PC and NDI to SPOUT on another one) I can see the vvvv texture of the sender. The problems start on my receiver vvvv patch, where the texture doesn’t show up in dx11…