Spout DX11 throws error state when changing AA Samples

Steps to reproduce the issue:

  1. Open “Spout (DX11.Texture Sender) help.v4p” coming with Spout DX11 pack
  2. Change AA Samples per pixel e.g. to 8.

This changes the state of the Spout sender to: “Texture not shared. No Shared Handle available from the connected texture.”

The only way to recover from this state is:

  1. Change AA Samples per pixel back to 1.
  2. ALT + Right-click the Spout sender.

BTW: https://vvvv.org/contribution/spout-dx11 states: “If it doesn’t work for you try to reset ALT+R the Spout (DX11.Texture Receiver) node.” I guess it should be ALT + Right-click instead.

i wonder if the problem with AA is probably a limitation by the system. you may be able to find out about this on the spout forum: http://spout.zeal.co/forums/forum/spout/

and thanks for the pointer regarding alt+r, i fixed that on the contribution page.

Thanks. I think I don’t know enough about Spout to make a proper request on the forum at this stage. Searching the forum for “AA” or “Antialiasing” did give me any useful results.

  • What makes you conclude it’s a limitation of Spouts system?
  • Is there no way for the Spout sender to recognise this type of change and recover from it automatically and cleanly?

Thank you. You’re welcome.

This topic was automatically closed 365 days after the last reply. New replies are no longer allowed.