i am fiddling around with the SplineBuffered Node and i found that there is no way to color each spreaded spline differently.
The only way this is working is when i spread the splines via the transformPin in the phongdirectional node. The problem is that every Spline is the same when i do it that way. But i want them to be different from each other.
Is there a way to get them colored differently and also keeping the possibility of different coordinates for each spline?
Heres the vvvv patch:
Spliner.v4p (24.1 KB)
And the VLpatch:
VVVV.Value.Template.vl (35.9 KB)