Having two problems with this:
- If there is ever Nil data on the input, the node will not work at all after that even if good data is present:
I can at least work around this by putting a Count/>/Switch sequence on the input of the DynamicBuffer that switches to a dummy 3D point if no data present.
- With dynamic input, there are occasional gaps in the geometry:
What seems odd is they stay in the same 3d spot, not moving along keeping the same ordinal spot.
Any/all help appreciated!