actually it is about something that could help me on 2 similar problems.
what i want to do is, that i have a sphere. from the outer boundaries i want to raise some kind of spikes. Since i’d have to draw lines, it seems like i
need to work with a CircularSpread, or better two, in the same phase and different width/heigth. So far so good. This will work in a 2 dimensional room. But what about having it in 3d? is der any way to give some rotation to the spread?
what worked was to have a Rotation before the Translate Node which does the positioning inside the “room”. Since i want to be able to work with different amounts of spreads for each Sphere, I had to kill the Translate and Rotate and do the positioning on the X/Y Pin of the CircularSpread. Then i get in trouble when adding Rotate, because it will only move all Spheres/Spreads around the 0/0 of the renderer…
Thank you for your support!
I hope the patch attached is easier to understand than my description